Geek Mythology

September 30, 2007

Ars Interpres International Poetry Festival

Filed under: Main — Mackanlee @ 11:59 am

2007 års Ars Interpres Poetry Festival kommer att äga rum i Stockholm
mellan den 4 och 6 oktober.
Festivalen samlar mer än tio olika poeter från Sverige och andra
länder i
en serie litterära evenemang på Nordiska museet, Berns Salonger
(Strindbergrummet) och Varuhuset PUB. Gratis inträde överallt, tack
vare
sponsring från Kulturrådet, HRG Nordic, Svenska Akademien, Stockholms
Hamn, National Arts Council Singapore och Singapore International
Foundation.
Arrangören och Ars Interpres ansvarige utgivare Alexander Deriev
säger att
tanken är att visa upp den bästa samtida poesin för största
möjliga publik
via översättningar av högsta kvalitet.
– Poesiuppläsningar där poeterna läser sina egna dikter är
fortfarande
något unikt. Det talade ordet tillåter oss att se poetens värld
inifrån
och vi får uppleva poetens egen känsla för sitt verk.
PÃ¥ Ars Interpres hemsida (http://www.arsint.com/festival.html ) hittar
du
hela festivalprogrammet. Där finns också mer fakta om de medverkande
poeterna.

Torsdag, 4 oktober, kl 18 Varuhuset PUB, (Hotorget, våning 3)
Toh Hsien Min, Heng Siok Tian, Yeow Kai Chai, Yong Shu Hoong, Mario
Susko,
Valzhyna Mort.

Fredag, 5 oktober, kl 18.30 Nordiska museet
Petter Lindgren, Toh Hsien Min, Heng Siok Tian, Yeow Kai Chai,
Yong Shu Hoong, Tim Liardet, Patty Crane, Dipak Mazumdar,
Lasse Söderberg, Ulrikka S. Gernes, Antoni Albalat, Lars Palm,
Julian Birbrajer, Mario Susko. Reading hosted by Hildred Crill.

Lördag, 6 oktober
kl 12 Varuhuset PUB, (Hotorget, våning 3)
Lasse Söderberg, Tim Liardet, Ulrikka S. Gernes, Dipak Mazumdar,
Antoni Albalat, Lars Palm

kl 16 STRINDBERGRUMMET, Berns Salonger
Tim Liardet, Ulrikka S. Gernes, Toh Hsien Min, Patty Crane, Heng Siok
Tian, Yeow Kai Chai, Yong Shu Hoong, Antoni Albalat, Lasse Söderberg.

September 24, 2007

Filed under: Main — Mackanlee @ 7:41 pm

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September 22, 2007

Filed under: Main — Mackanlee @ 1:03 pm

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Den moroniske mannen

Filed under: Main — Mackanlee @ 12:32 pm

September 21, 2007

Gary Gygax

Filed under: Main — Mackanlee @ 1:45 pm

This is an article from WIKIPEDIA about Gary Gygax

Gygax is the son of Swiss immigrant, Martin Gygax, and an American mother. His gaming experiences began at the age of five and six with playing pinochle and chess as well as the usual pretend games of any child that could be likened to live action role-playing together with Jim Rasch as referee/game master, John Rasch and Don Kaye as fellow participants. At about the same time Gygax began educating himself in science fiction novels with Ray Bradbury’s The Veldt in Bluebook and Robert E. Howard’s Conan the Conqueror.
“I’ve been reading fantasy since 1950.”[2]
It was in 1953 that Gygax first started playing miniature war games with Don Kaye.
The game Gettysburg from the Avalon Hill company captured Gygax’s attention. It was from the same company that he placed an order for the first blank hexagon mapping sheets that were available. He was also looking for new ways to generate random numbers. To that end, he used not only the usual cubical (six-sided) dice, but dice of all five platonic solid shapes.
In 1966, the International Federation of Wargamers (IFW) was created by Gygax and others.[3]
In 1967, a 20-person gaming get-together was organized by Gary Gygax at his home including the basement sand table. This was later called “Gen Con 0” as it led to the start of the annual Gen Con gaming convention the following year, which is now the world’s largest and longest-running annual hobby-game gathering.[4] Gen Con is also where Gary Gygax would meet Brian Blume and Dave Arneson. Brian Blume would later enter into TSR as partner with Don Kaye and Gary.
“I’m very fond of the Medieval period, the Dark Ages in particular. We started playing in the period because I had found appropriate miniatures. I started devising rules where what the plastic figure was wearing was what he had. If he had a shield and no armor, then he just has a shield. Shields and half-armor = half-armor rules; full-armor figure = full armor rules. I did rules for weapons as well.”[2]
Together with Don Kaye, Mike Reese and Leon Tucker, a military miniatures society would be created under the name Lake Geneva Tactical Studies Association (LGTSA) which at the time also met in Gary’s basement.[4]
Gygax and Jeff Perren wrote Chainmail, a miniatures wargame from which D&D was developed, in 1971.[5]

Gygax at Gen Con Indy 2007. Photograph copyright 2007 by Alan De Smet.
Gygax and Kaye then founded the publishing company Tactical Studies Rules (TSR) and published the first version of D&D in 1974. For the spell systems, Gygax would be inspired by Jack Vance, but also draw upon such renowned fantasy authors as Robert E. Howard, L. Sprague de Camp and Fritz Leiber. The hand-assembled print run of 1000 copies sold out in nine months.[4] In the same year, Gygax hired Tim Kask to help make the transition of The Strategic Review to the fantasy periodical today known as Dragon Magazine with Gygax as author and later as columnist.[4]
After the death of Kaye in 1976, his widow sold her shares to Gygax. Gygax then owned a controlling share of the whole partnership Tactical Studies Rules, and created TSR Hobbies, Inc. He sold it soon after to Brian Blume and his brother Kevin because of money problems. The Blume family owned roughly two-thirds of TSR Hobbies by late 1976.
Tactical Studies Rules published the two first printings of the original D&D and TSR Hobbies, Inc. went on with the game.
A few years later a new version of D&D was created, Advanced Dungeons & Dragons (AD&D) (1977–9).[2] The Monster Manual would be the first rule book of the new system. The new rules were not compatible with D&D. As a result, the D&D and AD&D had distinct product lines and expansions.
Gary Gygax left TSR in 1985 during changes in TSR’s management. This development arose while Gary was preoccupied with making the CBS cartoon series Dungeons & Dragons.
“I was pretty much boxed out of the running of the company because the two guys, who between them had a controlling interest, thought they could run the company better than I could. I was set up because I could manage. In 1982 nobody on the West Coast would deal with TSR, but they had me start a new corporation called “Dungeons and Dragons Entertainment.” It took a long time and a lot of hard work to get to be recognized as someone who was for real and not just a civilian, shall we say, in entertainment. Eventually, though, we got the cartoon show going (on CBS) and I had a number of other projects in the works. While I was out there, though, I heard that the company was in severe financial difficulties and one of the guys, the one I was partnered with, was shopping it on the street in New York. I came back and discovered a number of gross mismanagements in all areas of the company. The bank was foreclosing and we were a million and a half in debt. We eventually got that straightened out, but I kind of got one of my partners kicked out of office. (Kevin Blume, who was removed as TSR CEO in 1984 – ed.). Then my partners, in retribution for that, sold his shares to someone else (Lorraine Williams – ed.). I tried to block it in court, but in the ensuing legal struggle the judge ruled against me. I lost control of the company, and it was then at that point I just decided to sell out.”[2]
After leaving TSR Gary Gygax created Dangerous Journeys, an advanced RPG spanning multiple genres containing almost every rule that Gary could think of.[2] He began work in 1995 on a major new RPG, originally intended for a computer game, but in 1999 released as Lejendary Adventure which some consider to be his best work to date. A key part of its design was to keep the gaming rules as simple as possible, as Gygax felt that role playing games were becoming too complex and discouraged new users.
He is now in semi-retirement,[2] having almost suffered a heart attack after receiving incorrect medication[4] to prevent further strokes after those on April 1 and May 4, 2004. Although working hours have declined gaming is still very much a part of Gary’s life. Together with James M. Ward, creator of Metamorphosis Alpha and Gamma World, Thursday night is RPG night.[4] Gygax is still active in the gaming community and has active Q & A forums on gaming websites such as Dragonsfoot and EN World.
In 2005, Gygax returned to the Dungeons and Dragons RPG with his involvement in the creation of the Castles & Crusades system with Troll Lord Games. Troll Lord Games has published Castle Zagyg, the previously unreleased, original version of Gygax’s Castle Greyhawk, the original dungeon setting for D&D.
“I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.”[2]
Gygax says he has been diagnosed with an inoperable abdominal aortic aneurysm.[6]
[edit]Personal
Gygax married Gail Carpenter on August 15, 1987, which was the same day as his parents’ 50th anniversary. As of 2005, he is father to six and grandfather to seven. His first five children are from his first marriage to the former Mary Jo Gygax. His latest is through his current marriage, and was born on 1986.[4]. Gygax currently resides in Lake Geneva, Wisconsin. Gary describes his studio in his typical narrative fashion as,
a small but sunny upper room—cluttered with books, magazines, papers, and who-knows-what else. Right now, pending the redecorating of that room, I am lodged in the downstairs dining room at a long table that holds two computers and a scanner, with the printer hiding to one side below it. The radio there in the studio was usually tuned to a classical music station, but the station was sold, programming changed, so now I work sans music, or now and then with a CD playing through the computer. While there are bookcases in the upper studio, elsewhere on the second floor, and on the first floor, the main repository of printed lore (other than that piled here and there) is my basement library which includes thousands of reference works, maps, magazines, and works of fiction.[4]
[edit]Awards
Gary Gygax has received several awards related to gaming:[4]
Strategists Club’s “Outstanding Designer & Writer” — for creating D&D
Origin Game Convention’s “Adventure Gaming Hall of Fame”
Origins Award, Academy of Adventure Gaming Arts & Design Hall of Fame Honors (2004)
Four time winner of Games Day’s “Best Games Inventor” (1979–82)
GenCon 2007 (40th Anniversary), Premiere Guest of Honor
Gary Gygax was tied with J. R. R. Tolkien for #18 on “GameSpy’s 30 Most Influential People in Gaming” (Gamespy Magazine, March 2002).
As of March 13, 2003, Gygax is listed under the entry Dungeons and Dragons in the Oxford English Dictionary.
A strain of bacteria has been named in honor of Gary Gygax, namely “Arthronema gygaxiana sp nov UTCC393”.[7]
Sync Magazine named Gary Gygax #1 on the list of “The 50 Biggest Nerds of All Time”.[8]
SFX Magazine listed him as #37 on the list of the “50 Greatest SF Pioneers”.[9]
[edit]Job titles

1970–73 – Editor-in-Chief, Guidon Games (publisher of Wargaming rules and wargames)
1973–83 – Partner of TSR and then President of TSR Hobbies, Inc.
1983–85 – President, DUNGEONS & DRAGONS Entertainment Corporation
Co-Producer, Dungeons & Dragons animated television show
1983–85 – Chairman of the Board of Directors of TSR, Inc.; also President (1985)
1986–88 – Chairman of the Board of Directors, New Infinities Productions, Inc.
1988–94 – Creator/author under contract to Omega Helios Limited
1995— – Creator/author under contract to Trigee Enterprises Corporation
1999— – Partner, Hekaforge Productions

courtesy of WIKIPEDIA

September 19, 2007

Filed under: Main — Mackanlee @ 12:17 am

http://svt.se/svt/play/video.jsp?a=913720

September 18, 2007

Nationalmuseum 2012

Filed under: Main — Mackanlee @ 11:31 am

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Filed under: Main — Mackanlee @ 2:32 am

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September 16, 2007

Filed under: Main — Mackanlee @ 11:08 pm

http://www.stureplan.se/frame.php?main=/articles/5771/

Why is he acting so strange?

Filed under: Main — Mackanlee @ 1:35 pm

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